hello

Hi! My name’s Robin. I'm a designer.

I started my career in AAA, in a variety of design-related positions. Later, I moved to Melbourne and committed to more authorial and educational projects. I'm now based in Canada, and am eager find out what happens next!

I want to explore how games can help us make sense of ourselves and the world around us. I want to conjure up experiences that are inspiring and intriguing. More than anything, I believe games are embedded within social and cultural contexts, and I try to construct my work and my life around that idea.

work

    Videogames

  • Leda

    Games for empathyDesigner/developer — Melbourne — 2017


  • Innovation: AoC

    Mobile puzzle gameDesigner — Paris — 2015


  • The Crew

    MMO driving gameDesigner — Lyon — 2014


  • Rainbow Six Siege

    Tactical multiplayer FPSLine designer — Paris — 2013


  • Ubisoft Edito

    Multiple projectsLine designer — Paris — 2013


  • Lecturing

  • Game design

    Design+mgmt for final-year studentsMelbourne — 2017


  • Game programming

    Unity-focused C#Melbourne — 2017


  • Web design

  • (this website)

    Built with three.js and GSAPParis — 2018


  • Games For Friends

    Buit with GSAPParis — 2018


  • Atom theme

    quietude-syntaxMelbourne — 2017


  • Tumblr

    Custom theme w/ MasonryParis — 2015


  • io Networks

    Complete custom WP themeParis — 2014


  • Non-digital

  • Choir of the impossible

    Experimental ludic/art galleryMelbourne — 2017


  • Earthrise One

    Narrative-heavy escape gameMelbourne — 2016


  • Social deduction games

    Mafia games for online communitiesVarious


  • Live games

    Thematic investigationsVarious


  • Education

  • FluX

    Fluid dynamics on touch surfacesValenciennes — 2012


  • Masters of game design

    Rubika SupinfogameValenciennes — 2012